I have an interesting question for the smartest book collectors and Dark Sun geeks out there.
In all the books in all of the editions, has anyone ever seen heraldic emblems for the city states?
Surely if these guys have armies, they must have flags with emblems on them! Similarly, such things would make obvious “holy symbols” for the templars. And considering most of the people in this setting are banned from reading and writing, such symbols would be even more important.
I actually gave each state their own emblems as an easy way of identifying them. These are based on nothing beyond what I thought of as fitting for the city state in question.
Urik: A crimson throne with bronze lions guarding both sides on a white field
Yaramuke: A golden sirrush guarding a gate on a blue field
Raam: A blue mekillot perched on a cushion, surrounded by crops, on a golden field
Tyr: A crimson phoenix on a violet field
Balic: A roc clutching a lightning bolt in each talon on a crimson field
Draj: A bloody jaguar gazing at the moons on a green field
Kalidnay: A jeweled scarab
Gulg: A kyre surrounded by blue leaves
Nibenay: A purple serpent on a black field
Eldaarich: A roaring dragon turtle surrounded by a silt grey field
Kurn: A petrified black tree with white leaves on a dark grey field
Giustenal: A black dragon rampant on a white field
Ur-Draxa: A crowned red dragon rampant on a gold field.
Edit: It’s worth mentioning that I adapted dragon turtles from default D&D to live in the sea of silt, they’re less common around the Tyr Region and more common around the northern coasts. The biggest difference is that their breath attack is flensing silt rather than scalding steam, so a successful saving throw avoids Grey Death as well as halving the damage.
There was a Polyhedron magazine article way, way back that described the coins issued by the city-states, with the gold coins bearing the emblem of the SK who ruled there.
Urik was a fire maned lion.
Nibenay was a cilops.
Balic was a sheath of grain.
Tyr was a ziggurut.
Gulg was an agafari tree.
Raam was a four armed man who was meant to be Badna, the fictitious god that Abalach-re tried to control her city with.
Draj was a mythical smoking obsidian mirror.
Because Humanu transforms into a half-man half-lion. See Denning’s Crimson Legion. Lots of references there about his lion banner. The lion is kind of Humanu’s “thing”.
Lions are mentioned as a monster in one of the tables in the first boxed set.
Hamanu is associated with the lion, and took were- lion like form during Rikus failed attack on Urik in the Crimson Legion.
As for why Hamanu is associated with lions in the first place, I believe it has something to do with the babylonian feel and imagery of Urik.
I dont no if lions exist in present day athas, and if they are I doubt that they resemble the normal lions of the green age, as they have probably evolved into a more dire form similar to how the athasian bear have. Either way the fact that Hammanu chose the normal lion lends itself well to the fact that he is an ancient being born of a bygone age.
Correct, I don’t think any sourcebook flat out spells it out, but there are is a general consensus on which cities states were based on what.
Balic = Greece
Draj = Aztec
Nibenay = China
Gulg = Congo
Tyr = Phoenicia
Urik = Assyria
Raam = India
Kalidnay = Egypt
Yaramuke = Babylon?
I think some folks would compare Uruk to Babylon, but Assyria was a more militaristic society while Babylon is more well known as a cultrual trade hub. That’s why I base Yaramuke off Babylon, doubly fitting since Assyria conquered Babylon. I don’t think we ever got any hints for cultural trappings assosciated with Kurn, Eldaarich, or Ur-Draxa.
I’ve also seen some claim Gulg has inspiration from Ethiopia and Nibenay was based on Angkor Wat (in which case I absolutely must add Athasian nagas to the Ivory triangle).
Does anyone got a clue what the inspirations for Kurn and/or Eldaarich were in old human civilizations or historic periods?
Or anyone have homebrews on that? (yes I know about the BWOA Open Projects share)
Its a bit hard to get a grasp on any specific inspiration, based on the very unfinished states of City State of Kurn and Prison State of Eldaarich , but with the help of other sources such as Lost Cities of the Trembling Plains and Wisdom of Sorrow but here’s what one can go off of:
Kurn
-Kurnans are descended from a sea-going people known as the Kel Tas or Kel Tan, who used a Wasp for their symbol and had a strong maritime tradition, such as decorating their graves with stylized ships and anchors. Whether the Clave system (a mix of kinship unit and artisan guild) existed back then is unknown.
-Some Kurnan words Maliis (first day of the month) Orrins (the tenth day of the month) Nenthos, Anantos (two months of Coolnights)
Eldaarich
Eldaarich is descended from the “Mountain Men”, a relatively non-complex nomadic hunter-gatherer culture which revered spirits of air and the snow and mountains. These people were convinced by Daskinor that Goblins, whom tended to live in caverns at the root of the mountains, were blasphemous, and they practiced gruesome ‘sky burials’ by flaying and suspending goblins as sacrifice to the air spirits. They buried their dead with a chevron-shaped gravestone to guide the spirit upward to the mountaintops. Daskinor corrupted this spiritual system into his current god-king religion. The symbol of Daskinor and his bureaucracy is a Seven-Pointed Star. The Eldaarich use a pict-based written language, and some words from their spoken language, Eldaarish, include:
Takrits (‘Handmaidens’ or ‘Daughters’ (there are male Takrits)
Neshtap (‘Red Guard’)
Haleban (‘Scholars’)
Per Brax’s Wisdom of Sorrow these two peoples are both distantly descended from the ‘Tanysh’ who occupied the area north of Draj, and were a militant chariot-driving plains culture. Both groups split off and lived on one of the three habitable continents, one known as the ‘Equatorial Continent,’ they would return to living in the Tablelands with Keltis and Daskinor area, as their homelands were ruined by war and desertification.