I got hold of a full list of deities and their favoured weapons, so I’ve got a good idea about what it looks like.
Here is an AI analysis:
A Comprehensive Analysis of D&D 3.5 Deity Favoured Weapons
with Recommendations for Dragon Kings Sorcerer-Monarchs
- Source Data
The analysis draws from a community-maintained Google Sheet containing 687 deities across all official D&D 3.5 sources (PHB, Complete Divine, Forgotten Realms, Eberron, Greyhawk, Dragon Magazine, and many more). Each deity has: name, alignment, domains, favoured weapon, sourcebook, setting, pantheon, and portfolio. Of the 687 entries, 597 have known, non-null favoured weapons.
The full dataset has been downloaded and archived for reference.
- Overall Favoured Weapon Frequency
Among all 597 deities with known weapons, the most common picks are:
Top 15 overall:
- dagger — 50 (8.4%)
- quarterstaff — 49 (8.2%)
- longsword — 49 (8.2%)
- short sword — 27 (4.5%)
- warhammer — 25 (4.2%)
- scimitar — 24 (4.0%)
- spear — 18 (3.0%)
- shortspear — 17 (2.8%)
- greatsword — 17 (2.8%)
- battleaxe — 17 (2.8%)
- heavy mace — 17 (2.8%)
- trident — 13 (2.2%)
- sickle — 12 (2.0%)
- longbow — 11 (1.8%)
- greatclub — 10 (1.7%)
The top three (dagger, quarterstaff, longsword) together account for nearly 25% of all deities. Dagger and quarterstaff are simple weapons used by tricksters, nature gods, and magic-users. Longsword is the weapon of warrior-gods.
- Weapon Type Breakdown
Categorising all 597 known weapons by type reveals a near-even split:
Simple
• Count: 282
• Percentage: 47.2%
Martial
• Count: 270
• Percentage: 45.2%
Exotic
• Count: 35
• Percentage: 5.9%
Unclassified
• Count: 10
• Percentage: 1.7%
Almost half of all deities favour simple weapons — but this is heavily skewed by non-combat deities. When we split by War domain, a very different picture emerges.
- War Domain vs Non-War Domain
This is the key comparison for Dragon Kings, since all Sorcerer-Monarchs have War domain.
Martial
• War domain: 83 (68.0%)
• Non-War domain: 187 (39.4%)
Simple
• War domain: 30 (24.6%)
• Non-War domain: 252 (53.1%)
Exotic
• War domain: 8 (6.6%)
• Non-War domain: 27 (5.7%)
Unclassified
• War domain: 1 (0.8%)
• Non-War domain: 9 (1.9%)
War domain deities overwhelmingly prefer martial weapons. The ratio is almost exactly inverted: 68% martial for War vs 53% simple for non-War. This makes intuitive sense — gods of war carry proper weapons, not staves and daggers.
The favourite simple weapons among War deities are the heavy hitters: heavy mace, greatclub, shortspear, morningstar, spear — the ones that hit hard. Not a single War deity favours a dagger, sickle, or sling.
- War Domain — Specific Weapon Detail
Of the 122 War domain deities with known weapons:
Top 15 War domain weapons:
- longsword — 22 (18.0%)
- battleaxe — 8 (6.6%)
- warhammer — 8 (6.6%)
- greatsword — 6 (4.9%)
- greataxe — 5 (4.1%)
- longbow — 5 (4.1%)
- short sword — 4 (3.3%)
- monk weapon — 4 (3.3%)
- greatclub — 4 (3.3%)
- bastard sword — 3 (2.5%)
- shortspear — 3 (2.5%)
- heavy mace — 3 (2.5%)
- flail — 2 (1.6%)
- halberd — 2 (1.6%)
- khopesh — 2 (1.6%)
Longsword absolutely dominates at 22 — nearly triple the next contender. It is the canonical War domain weapon.
War domain by alignment axis:
- Good War (LG/NG/CG, 35 deities): longsword (31%), warhammer (11%), longbow (9%)
- Neutral War (LN/TN/CN, 40 deities): longsword (13%), battleaxe (10%), warhammer (8%)
- Evil War (LE/NE/CE, 47 deities): longsword (13%), greatsword (9%), greataxe (6%)
- Lawful War (49 deities): longsword (25%), greatsword (8%), battleaxe (6%), warhammer (6%) (1/3)
- Chaotic War (38 deities): longsword (18%), greataxe (8%), longbow (8%), battleaxe (8%)
The longsword is universal across all alignments. Greatsword skews evil. Greataxe skews chaotic/evil. Longbow is good/lawful-good aligned surprisingly often.
- Weapons Disproportionately Associated with War Domain
These weapons are “War-coded” — favoured by War domain deities at a much higher rate than their overall frequency would predict:
Monk weapon
• % of users with War domain: 80%
• Interpretation: Almost exclusively War domain
Greataxe
• % of users with War domain: 62%
• Interpretation: Strong War association
Battleaxe
• % of users with War domain: 47%
• Interpretation: Nearly half are War
Longbow
• % of users with War domain: 45%
• Interpretation: Half are War
Longsword
• % of users with War domain: 45%
• Interpretation: Half of all longsword users
Greatclub
• % of users with War domain: 40%
• Interpretation: Primal War
Bastard sword
• % of users with War domain: 38%
• Interpretation: Specialised War
Greatsword
• % of users with War domain: 35%
• Interpretation: Over a third
Warhammer
• % of users with War domain: 32%
• Interpretation: Nearly a third
Conversely, these weapons are anti-War-coded — deities that use them almost never have War domain:
Trident
• % with War domain: 0%
• Why: Water/sea deities only
Sickle
• % with War domain: 0%
• Why: Agriculture/nature gods
Unarmed strike
• % with War domain: 0%
• Why: Monk/philosophy gods
Dagger
• % with War domain: 2%
• Why: Rogues, assassins, tricksters
Quarterstaff
• % with War domain: 4%
• Why: Magic-users, nature gods
Scimitar
• % with War domain: 4%
• Why: Elven/dexterity deities
- Alignment and Favoured Weapons
Broken down by nine-alignment grid, each morality axis shows distinct preferences:
- LG (59 deities): longsword (19%), warhammer (10%), unarmed strike (7%), longbow (7%)
- LN (52 deities): longsword (12%), light mace (8%), quarterstaff (8%), dagger (8%), flail (8%)
- LE (51 deities): greatsword (8%), whip (6%), dagger (6%), shortspear (6%)
- NG (71 deities): quarterstaff (14%), scimitar (9%), dagger (9%), heavy mace (9%)
- TN (91 deities): quarterstaff (19%), warhammer (9%), dagger (7%), spear (5%)
- NE (59 deities): dagger (14%), longsword (10%), quarterstaff (7%), trident (5%)
- CG (57 deities): quarterstaff (9%), dagger (9%), longsword (7%), scimitar (7%)
- CN (43 deities): dagger (16%), battleaxe (12%), short sword (9%), longbow (7%)
- CE (65 deities): longsword (11%), dagger (8%), scimitar (6%), short sword (6%)
Key takeaways:
- LG deities like longsword + warhammer — disciplined, heavy. Lawful good is the paladin alignment and it shows.
- LE deities favour greatsword — big, dramatic, evil. Zarus, Bel, Typhos, The Lord of Blades.
- TN deities love the quarterstaff — neutral nature/magic gods. Obad-Hai, druidic figures.
- CE is more chaotic in weapon choice — no single weapon dominates. Longsword edges ahead but barely.
- Notable War Domain Deities and Their Weapons
A selection of well-known War domain deities with their favoured weapons, sorted by alignment:
LG:
- Heironeous — longsword
- Tyr — longsword
- Moradin — warhammer
- Athena — shortspear
- Clangeddin Silverbeard — battleaxe
- Dol Arrah — halberd
LN:
- Red Knight — longsword
- Nike — light mace
- Ramman — khopesh
LE:
- Hextor — flail
- Zarus — greatsword
- The Lord of Blades — greatsword
- Sargonnas — greataxe
- Dispater — heavy mace
NG:
- Sovereign Host (pantheon) — longsword
- Onatar — warhammer
TN:
- Zuoken — nunchaku/unarmed strike (monk weapons)
- Xan Yae — falchion
- Kelanen — any martial sword
NE:
- Ilneval — longsword
- Maglubiyet — battleaxe or warhammer (2/3)
- Al-Ishtus — whip
CG:
- Corellon Larethian — longsword
- Thor — warhammer
- Anhur — falchion
- Solonor Thelandira — longbow
CN:
- Tempus — battleaxe
- Garagos — longsword
- Uthgar — battleaxe
CE:
- Gruumsh — spear
- Yeenoghu — flail
- Kostchtchie — maul
- Thrym — greataxe
- Graz’zt — bastard sword
- Recommendations for Dragon Kings Sorcerer-Monarchs
For the Dragon Kings 3.5 Edition, each Sorcerer-Monarch needs a favoured weapon that their templars can wield. Based on the data:
The Canonical Choice:
- Longsword — 22 War domain deities use it (18%). Universal across all alignments. No one questions it. If you want a default, this is it.
The Strong Alternatives (all well-represented in War domain):
- Battleaxe — 8 War deities. Tempus, Clangeddin. Aggressive, chopping, feels like a tyrant’s weapon.
- Warhammer — 8 War deities. Moradin, Thor. Authoritative, dwarven-coded, visually striking.
- Greatsword — 6 War deities. Zarus, Hextor, Bel. Big, dramatic, evil-coded. Perfect for the nastier SMs.
- Greataxe — 5 War deities. Sargonnas, Thrym. Brutal, raw power.
- Longbow — 5 War deities. Solonor, Silver Flame. For the distant, regal archer-monarch.
The Distinctive Picks (less common but flavourful):
- Bastard sword — Graz’zt, Mayaheine. Versatile (one or two hands), feels special.
- Khopesh — Ramman, Re-Horakhty. Egyptian flavour, very monarch-coded.
- Falchion — Anhur, Xan Yae. Curved blade, exotic-looking.
- Heavy flail or Flail — Hextor, Yeenoghu. Cruel and distinctive.
Avoid for SMs:
- Dagger (only 1 War deity — Mictlantecuhtli, death god)
- Quarterstaff (Joramy, Panzuriel — not monarch weapons)
- Scimitar (Corellon ACF only, not a primary War weapon)
- Unarmed strike, sickle, trident (zero War domain users)
Proposed weapon assignments by city-state flavour:
Tyr
• SM: Kalak
• Suggested Weapon: Longsword
• Rationale: The classic. Fits a dragon-tyrant.
Urik
• SM: Hamanu
• Suggested Weapon: Battleaxe
• Rationale: Warrior city. Hamanu is a Lion — brutal and direct.
Draj
• SM: Tectuktitlay
• Suggested Weapon: Macahuitl (longsword) / Spear
• Rationale: Mesoamerican flavour. Spear is canon.
Nibenay
• Suggested Weapon: Longspear or Quarterstaff
• Rationale: Scholarly, distant. A staff suits the Shadow King.
Gulg
• SM: Lalali-Puy
• Suggested Weapon: Shortspear or Scimitar
• Rationale: Jungle queen. Quick, elegant weapons.
Raam
• SM: Abalach-Re
• Suggested Weapon: Heavy mace / Flail
• Rationale: Crushing, cruel. Fits the Witch Queen.
Balic
• SM: Andropinus
• Suggested Weapon: Rapier or Short sword
• Rationale: Senatorial, precise. Fits the Dictator.
Eldaarich
• SM: Daskinor
• Suggested Weapon: Bastard sword
• Rationale: Weird, versatile. Fits the insane mind-lord.
Kurn
• SM: Oronis
• Suggested Weapon: Longsword or Warhammer
• Rationale: Reformed dragon. Noble, clean.
Ur Draxa
• SM: Dregoth
• Suggested Weapon: Khopesh or Greatsword
• Rationale: Undead dragon god-king. Needs something dramatic.
- Final Notes
The dataset is comprehensive but not exhaustive — it omits some 3rd-party and homebrew deities that may be relevant to Dragon Kings. The recommended approach:
- Assign each SM a favoured weapon that reflects their personality and city-state culture
- Ensure the weapon is martial (not simple or exotic) unless there’s a strong flavour reason otherwise
- The weapon should be reflected in the city’s iconography, templar uniforms, and military doctrine.