Okay. I’ve heard the arguments, and the surprisingly strong opinions about Graycasting.
I for one liked the Defilers and Preservers supplement. It has flaws, but then again so did the Will and the Way, and we still use that. I’m not interested in forgetting the book as there are some things in there which make Dark Sun much more playable, and are relevant to the Dead Lands (indeed, I believe the Dead Lands would not have been made the way it was if there wasn’t the Defilers and Preservers “defiling while studying the spells” rules).
Obviously, play the game how you want, but if we were going to be totally first boxed set purist here, we wouldn’t even be making a Dead Lands supplement at all.
For a setting which depends on power sources for magic, it makes sense each of those power sources having drawbacks and restrictions. That is not being contested. However, what those restrictions should be are.
I’ve seen the results of the poll and it looks like we have a lean towards Con damage, negative reactions from natural beings, and possibly using defiler points for Greycasting. As mentioned before, we simply cannot make the Dead Lands work if only Necromancy is powered by greycasting, as defiling simply isn’t possible in a massive completely barren land. So restrictions aren’t a bad thing, but we have to limit how many restrictions for balance reasons.
The other problem here is the prestige classes book containing Necromants has already been published, so we need to be careful as to what we change. I don’t want to directly contradict existing canon if I can avoid it. We can get around the “Greycasting does not affect the environment” by clarifying that it does not affect the physical corporeal environment. You get the idea.
We’ll discuss it in the development group and see what we can do.
Thank you again for all your feedback and comments. If you have more on other parts of the setting, we’d love to hear them!